Hey folks… it’s been quite a rollercoaster ride here lately… but time to get back to work
Last week I got formally assigned the roll of editor for the Openhabitat magazine… uh… idea. We’ve got a general idea of where we want to go with this magazine, and I’m going to try and pull together the ideas of my fine compatriots and put them together into some kind of multi-narrative that will make it interesting to someone who has not really thought of using an MUVE for an educational purpose and still compelling for the hearties who’ve been at this since the MUDs were king.
The Magazine – What is it?
We’re planning a two pronged magazine approach: one, an online rhizomatically structured living document, full of interconnections focused both internally and reaching out to the other communities of folks who are working on these issues. The second is a PAPER magazine, that should be a snapshot of the ‘knowledge’ that our community contains at the time of publication… say January 15th, 2009. The first gives an uptodate and ongoing idea of the state of the work that is being done by the folks in the openhabitat project and the other allows people to take a digestible look at what we’ve learned from 13 months of this project.
The online magazine (do people still say e-zine?)
There’s a pile of content on the openhabitat website at this point in the project. What we’ve come to realize, is that most of it is only really understandable by those of us who’ve been part of the project. The goals, directions and needs of the project have morphed as we’ve started to understand different things about the work that we’ve done and the magazine is an attempt to try and craft those things that we are now starting to see into a format that is manageable and interesting to people regardless of where they fit on the spectrum.
The paper magazine
One of the things that I learned from the living archives project is that its really difficult to show what you’ve done in an MUVE project in a meeting, in a bus, or in your office. People confronted by a virtual world for the first time are going to struggle to see past the wonder, confusion or simply the lack of familiarity with the ‘medium’ in order to be able to see what you’ve done with that space. Enter the magazine format. It’s a familiar medium, which should give people with less experience with MUVEs a place to start with evaluating wether the lessons that we’ve learned apply to their situation.
Ideas for structure
The majority of the content will be repurposing of the live blogs, data and pictures (the existing content is really quite good) from the research project organized and coalated in order to give people a window into the work done and hopefully pass on the lessons learned in this project to others doing the same work. In addition to this however I’m starting to think that I’d like to acquire some other pieces as well
1. The anatomy of an MUVE (a non-MUVEer’s explanation of what one is)
2. Some ads from other project doing work with Virtual Worlds.
3. A story (or two) from one of the students about their learning journey.
4. Interviews with the teachers and TAs… done in some not yet decided interesting manner (online this will be easy, in print… well… maybe excerpts that link back to the website
5. Talk with dave re: project management
And I turn it over to you folks to ask for some more things you’d like to see!