Be the Media - Being a critical friend and community participation

June 30, 2008 – 11:42 pm

I sent a skype over to Beth Kanter after having read about the Be the Media project over at her blog.

The Be The Media Project is a community of people from nonprofits who are interested in learning and teaching about how social media strategies and tools can enable nonprofit organizations to create, compile, and distribute their stories and change the world.

It’s a very interesting network knowledge building project and I told her after half a heartbeat that I would love to be able to tag along for the ride in whatever way possible. She asked that I be a ‘critical friend’ for the project… see here, here and here for some ideas about what some people think this means.

I’ve managed the first part of the commitment to being a critical friend, I’ve reviewed the planning and worked my way through the ideas that are there… all the more convinced that this is a really cool project. We’ve tried this kind of thing at Edtechtalk before… i have very fond memories of the ‘live barnstorming’ session from a few years ago when we tried to create a new media curriculum, live, in a wiki. I’ve since been in any number of community builds. Some have worked very well… and others have been less successful.

Critical friend contribution - two questions.

How are you contributing to people’s feelings of ‘responsibility’ to the knowledge creation process?
The biggest thing that I work for in my social communities, and look for in community partners is their ability to invest their own sense of responsibility into the work that they are involved in. Much of our societies/y’s generally tends to sell their sense of responsibility for money or praise, or to a communal normality like common space or blood. There is a very strong sense of hierarchy in these kinds of community with parental kinship relationships, medieval manorial/manager interactions and expert/novice associations filling much of the interaction space.

A community based responsibility model can explode many of those power structures, and find people moving to take over the tasks that need to be done, and taking ownership to both change things they think need changing, log and tag those changes in case the majority thinks they need to be reversed or thrown into a parallel contruct, and make the necessary connections between one bit of knowledge/information and another to create that magic rhizome soup.

But this works best when people feel a clean responsibility to the work at hand. There is a good start there with the personal profile ‘what module would you most like to contribute to’ section. I think the transition between voluteerism there and action by the leadership team is crucial.


What are your thoughts about the lifespan of your knowledge creation?

One of the critical thoughts that went into the community as curriculum article that Beth mentioned in a blog post last week was that the when the community is the curriculum knowledge must always be emerging. It is constantly in flux and only by aggregating and assessing the community in real time, with constant new connections and renewed re-evaluation can the curriculum stay ‘current’. It is through an assessment of those ties, and those trust relationships, in addition to the ‘does it work for me now in this context’ practical evaluation that knowledge gets assessed.

For this project… how is the knowledge going to be nourished? Is there a sense in which you are thinking about some bits being ‘higher level’ maybe longer lasting bits and other bits being more transient bits. Some pieces being jumping off points and others being destinations.
In a sense I’m talking about curation… but not in the sense of antiquities… it’s an inverse curator… instead of one person with deep knowledge keeping old things old, it is many curators with wide knowledge keeping the new things juggled to the front. tags. tags. tags. tags. Man do i love tags in wikis. Particular community contributed tags. The more the community is involved in the tagging process… the more depth to the knowledge connections.

if that makes sense.

And, if you’ve made it down here… do check out the excellent wiki orientation.

Thanks very, very much for having me on this journey.

Opensim/Drupal integration for education - proposal and call for help

June 24, 2008 – 11:05 pm

Well… i’m finally getting my teeth back into opensim and finding that there are a couple of things i’d like to get built over the next couple of months. We’ve already gotten a good start on the automated installer for opensim, but what i’d really like to do now is attempt an integration with drupal. I’ll be keeping my running requirements list for that integration on the openhabitat project page and will hopefully pop a few updates into here from time to time.

What I need
I need two things.

  1. I need a good drupal/opensim programmer. Someone familiar with both platforms who can spearhead the drupal integration (or, if you like opensim integration).
  2. I need some sense that there are other folks in the British Higher Education community who would find this integration compelling for an application to the emerge community for extra funding.

Why would we need this?
Opensim is an opensource Multi User Virtual Environment. It allows you to have much of the functionality from something like Second Life, and you can host it on any server you like, or, if you like, on a desktop in your classroom. The one issue, is that if you would like to tinker with it a little, you currently pretty much have to do it from the command line on the server. What I would like to see is an integration with a content management system (my preference is drupal, but the code could easily be repurposed) so that a teacher can do stuff like track users and install different ‘presets’ for training purposes.

Why would we need this — slightly more technical explanation.
There are currently two flavours of opensim, the ‘grid server’ and the ’standalone server’. My work with opensim over the last 9 months has led me to believe that the standalone server is far better scaled to the average educational use… but, sadly, much of the work towards creating a user interface has tended to side with the larger grid server installations. Standalones are more manageable, and provide an easier entry point for the ‘average’ person and really allow for alot more functionality.

so… if you’re interested and interested British Higher Ed person (I’m looking at you emerge community or anyone else for that matter) … just send a comment here and I’ll pick up your email address and get back to you. Same goes for if you are that drupal/opensim person out there. If you don’t want your comment posted, no worries, just indicate in the title, and I’ll delete it after getting your email address.

Openhabitat Opensim

June 19, 2008 – 9:32 am

Well… time to put rhizomes aside for a bit and move onto working on some of the other interesting projects that I’m privileged enough to be involved in. It’s been quite a spring really… my partner has been on bedrest for the past 13 weeks, and with conferences and projects and writing I really haven’t had much space to think…

I’ve spoken about openhabitat in the context of how I find it interesting as a knowledge node, but not so much as a project. Basically, there are two courses being taught at two English universities using Multi User Virtual Environments (MUVEs)

The project will generate solutions to the challenges of teaching, learning and collaboration in MUVEs. These solutions will be primarily in the form of guidelines, models and exemplars but will also be supported by the development/appropriation of software tools and services in and around the MUVEs themselves.

My main role in the process is to support the opensim side of the equation. Opensim is an opensource MUVE server that allows folks to have their own MUVE installed on their own server thus sidestepping some of the downtime and money-for-upload issuesassociated with some of the commercial servers as well as having local installations that can be installed inside school firewalls and, indeed, on each computer in a computer lab.

I have a couple of development goals that I would like to get accomplished during the course of this project. 1. I’d like to be able to finalize a ‘plug and play’ version of the server. Something that can be put into any computer and simply start up a server. We have a version of it now, but… well… it’s not too terribly reliable. 2. I’d like to get some version of a server installed on a USB drive. This would allow for the ultimate in portability, a personal world that you could take and move from your home to the classroom, without the need of supporting a server. 3. I’d like to create a preinstallable ‘distribution’ of opensim that had the training for opensim built into it. It could be the started version that you would load up if you had a new group of folks that needed to learn about opensim and then you could simply dump that version when you were ready to start working on your own world.

For now, I’ve set up a little sandbox for people in the community to drop into an opensim world and see what it’s all about. I’ll include the ’superfast’ instructions and then add some of the other options at the bottom. There are a variety of ways of doing this… see

To get into my opensim with existing Second Life client
1. Find the shortcut to your secondlife client on your desktop (either on your desktop or in your second life client) right click on it and click ‘properties’
2. Change the Target: to “C:\Program Files\SecondLife\SecondLife.exe” -loginuri http://openhabitat.org:9000 and Apply and OK
3. Lauch client using shortcut button you just changed
4. The temporary creds are ‘user’ ‘one’ ‘password’ (five users… user one user two user three) but i hope to do away with those in the next week (email me for username and passwords instructions after this) Also, if you need more instruction getting in, feel free to do the same.

Looking forward to digging in

Rhizomatic Education : Community as Curriculum

June 3, 2008 – 10:08 am

Below is my paper as it appears in Innovate - Journal of Online Education. Many, many thanks to the fine folks there for all their help.

The truths of which the masses now approve are the very truths that the fighters at the outposts held to in the days of our grandfathers. We fighters at the outposts nowadays no longer approve of them; and I do not believe there is any other well-ascertained truth except this, that no community can live a healthy life if it is nourished only on such old marrowless truths.

—Henrik Ibsen, An Enemy of the People (1882/2000, IV.i)

The increasingly transitory nature of what is lauded as current or accurate in new and developing fields, as well as the pace of change in Western culture more broadly, has made it difficult for society in general and education in particular to define what counts as knowledge. The existing educational model with its expert-centered pedagogical planning and publishing cycle is too static and prescribed to accommodate the kind of fluid, transitory conception of knowledge that is necessary to understand the simplest of Web-based concepts. The ephemeral nature of the Web and the rate at which cutting-edge knowledge about it and on it becomes obsolete disrupts the painstaking process by which knowledge has traditionally been codified. Traditional curricular domains are based on long-accepted knowledge, and the "experts" in those domains are easily identified by comparing their assertions with the canon of accepted thought (Banks 1993); newer concepts, whether in technology, physics, or modern culture, are not easily compared against any canon. This lack of a center of measurement for what is "true" or "right" makes the identification of key pieces of knowledge in any of these fields a precarious task. In less-traditional curricular domains then, knowledge creators are not accurately epitomized as traditional, formal, verified experts; rather, knowledge in these areas is created by a broad collection of knowers sharing in the construction and ongoing evolution of a given field. Knowledge becomes a negotiation (Farrell 2001).

Knowledge as negotiation is not an entirely new concept in educational circles; social contructivist and connectivist pedagogies, for instance, are centered on the process of negotiation as a learning process. Neither of these theories, however, is sufficient to represent the nature of learning in the online world. There is an assumption in both theories that the learning process should happen organically but that knowledge, or what is to be learned, is still something independently verifiable with a definitive beginning and end goal determined by curriculum.

A botanical metaphor, first posited by Deleuze and Guattari in A Thousand Plateaus (1987), may offer a more flexible conception of knowledge for the information age: the rhizome. A rhizomatic plant has no center and no defined boundary; rather, it is made up of a number of semi-independent nodes, each of which is capable of growing and spreading on its own, bounded only by the limits of its habitat (Cormier 2008). In the rhizomatic view, knowledge can only be negotiated, and the contextual, collaborative learning experience shared by constructivist and connectivist pedagogies is a social as well as a personal knowledge-creation process with mutable goals and constantly negotiated premises. The rhizome metaphor, which represents a critical leap in coping with the loss of a canon against which to compare, judge, and value knowledge, may be particularly apt as a model for disciplines on the bleeding edge where the canon is fluid and knowledge is a moving target.

On Knowledge

A clear definition of the word "knowledge" is difficult yet key to any search for shared understanding. Indeed, as Hinchley (1998) notes, "Like other cultural assumptions, the definition of ‘knowledge’ is rarely explicitly discussed because it has been so long a part of the culture that it seems a self-evident truth to many, simply another part of the way things are" (36). However, the concept of knowledge is fluid and subject to cultural and historical forces (Exhibit 1); as Horton and Freire (1990) argue, "If the act of knowing has historicity, then today’s knowledge about something is not necessarily the same tomorrow. Knowledge is changed to the extent that reality also moves and changes. . . . It’s not something stabilized, immobilized" (101). The word itself is thought to have multiple origins, drawing from forms of "to know," "to recognize," and the Old Icelandic knà, meaning "I can." The combination of these origins suggests a relationship of knowledge, power, and agency that is grounded in both the social and the political spheres. Knowledge represents “positions from which people make sense of their worlds and their place in them, and from which they construct their concepts of agency, the possible, and their own capacities to do” (Stewart 2002, 20).

Information is the foundation of knowledge. The information in any given field consists of facts and figures, such as may be found in the technical reference manuals of learning; in a nonrhizomatic model, individual experts translate information into knowledge through the application of checks and balances involving peer review and rigorous assessment against a preexisting body of knowledge. The peers and experts are themselves vetted through a similar sanctioning process that is the purview, largely, of degree-granting institutions. This process carries the prestige of a thousand-year history, and the canon of what has traditionally been considered knowledge is grounded in this historicity as a self-referential set of comparative valuations that ensure the growth of knowledge by incremental, verified, and institutionally authorized steps. In this model, the experts are the arbiters of the canon. The expert translation of data into verified knowledge is the central process guiding traditional curriculum development.

Changing Knowledge

New communication technologies and the speeds at which they allow the dissemination of information and the conversion of information to knowledge have forced us to reexamine what constitutes knowledge; moreover, it has encouraged us to take a critical look at where it can be found and how it can be validated. The explosion of freely available sources of information has helped drive rapid expansion in the accessibility of the canon and in the range of knowledge available to learners. Online access to thousands of primary documents may be provided via the Internet for less than it costs to provide far fewer examples in a traditional textbook package (Rosenzweig 2003). In addition to this increased accessibility of primary documents, a new breed of user-generated content has emerged on collaborative Web sites and in other online venues. Web sites such as EdTechTalk, The Webcast Academy, and the Open Habitat Project collate the work of a variety of professionals to create snapshots of the knowledge of a particular field as it is seen at a given time (Cormier 2008).

Thus the foundations upon which we are working are changing as well as the speed at which new information must be integrated into those foundations. The traditional method of expert translation of information to knowledge requires time: time for expertise to be brought to bear on new information, time for peer review and validation. In the current climate, however, that delay could make the knowledge itself outdated by the time it is verified (Evans and Hayes 2005; Meile 2005). In a field like educational technology, traditional research methods combined with a standard funding and publication cycle might cause a knowledge delay of several years. In the meantime, learners are left without a canonical source of accepted knowledge, forcing a reliance on new avenues for knowledge creation. For instance, a researcher exploring social software use must rely at least in part on online knowledge repositories because current information on the terminology used in these areas is simply not available in any exhaustive or definitive form in books or peer-reviewed articles (Nichol 2007). Information is coming too fast for our traditional methods of expert verification to adapt.

In fields frequently affected by the gatekeeping practices of the traditional publishing industry, professionals in fields such as the science of spectroscopy are turning to online community learning spaces or collaborative document holders such as wikis. The wiki, or any collaboratively constructed document for that matter, solves a number of issues inherent to the expert-driven model as it has the capacity to be more current than any expert-assessed content package or traditional publication can usually be. Wikis and similar tools offer a participatory medium that can allow for communal negotiation of knowledge.

Collaborative knowledge construction is also being taken up in fields that are more traditionally coded as learning environments. In particular, social learning practices are allowing for a more discursive rhizomatic approach to knowledge discovery. Social learning is the practice of working in groups, not only to explore an established canon but also to negotiate what qualifies as knowledge. According to Brown and Adler (2008), "The most profound impact of the Internet, an impact that has yet to be fully realized, is its ability to support and expand the various aspects of social learning" (18). Several communities on the Internet offer some idea of what can be accomplished in a participatory social learning environment where knowledge is being negotiated (Exhibit 2). Social learning is particularly valuable in fields where the parameters of knowledge are constantly shifting and a canon has not yet been solidified. Educational technology is one such field. Alec Couros’s graduate-level course in educational technology offered at the University of Regina provides an ideal example of the role social learning and negotiation can play in learning (Exhibit 3). Students in Couros’s class worked from a curriculum created through their own negotiations of knowledge and formed their own personally mapped networks, thereby contributing to the rhizomatic structure in their field of study. This kind of collaborative, rhizomatic learning experience clearly represents an ideal that is difficult to replicate in all environments, but it does highlight the productive possibilities of the rhizome model (Exhibit 4).

These changes have sparked two primary responses among purveyors of traditional educational knowledge. One has been to attack these new sources as flawed as has been the case in the history department at Middlebury College (Jaschik 2007). These critiques of collaborative knowledge verification, premised on assumptions of validity rooted in the traditional strictures of academic publishing, reveal an essential misunderstanding of the place of socially constructed models in the new knowledge landscape that challenges traditional notions of canon just as the influx of content about women and ethnic minorities challenged certain canons of traditional knowledge in the 1990s (Banks 1993). An alternative response to changing knowledge foundations has been to engage in a flurry of discussion about intellectual property rights, debating the merits of various Creative Commons licenses and trying to determine the means by which content creators’ intellectual property rights can be protected even as content is distributed freely (Wiley 2007; Downes 2007; Bornfreund 2007).

Both of these responses are inadequate: the first, obviously, because it denies the legitimacy of a rhizomatic knowledge-creation process that is already overtaking traditional models and the second because it relies on the old notion of knowledge as resident in a particular individual and frozen in time, reified by publication. However, if knowledge is to be negotiated socially, then the idea of individual intellectual property must be renegotiated to reflect the process of acquisition and the output constructed by that process. What is needed is a model of knowledge acquisition that accounts for socially constructed, negotiated knowledge. In such a model, the community is not the path to understanding or accessing the curriculum; rather, the community is the curriculum.

The Rhizomatic Model of Education

In the rhizomatic model of learning, curriculum is not driven by predefined inputs from experts; it is constructed and negotiated in real time by the contributions of those engaged in the learning process. This community acts as the curriculum, spontaneously shaping, constructing, and reconstructing itself and the subject of its learning in the same way that the rhizome responds to changing environmental conditions:

The rhizome is an antigenealogy. It is a short-term memory, or antimemory. The rhizome operates by variation, expansion, conquest, capture, offshoots. Unlike the graphic arts, drawing or photography, unlike tracings, the rhizome pertains to a map that must be produced, constructed, a map that is always detachable, connectible, reversible, modifiable, and has multiple entryways and exits and its own lines of flight. (Deleuze and Guattari 1987, 21)

With this model, a community can construct a model of education flexible enough for the way knowledge develops and changes today by producing a map of contextual knowledge. The living curriculum of an active community is a map that is always "detachable, connectible, reversible, modifiable, and has multiple entryways and exits":

If the world of media education is thought of as a rhizome, as a library à la Eco [in The Name of the Rose], then we need to construct our own connections through this space in order to appropriate it. However, instead of that solitary groping made by Brother William, we see as our goal the co-construction of those secret connections as a collaborative effort. (Tella 2000, 41)

In the practical example of Couros’s class, students created their own rhizomatically mapped curriculum by combining their blogs with information to which Couros pointed them and linking the combination to the particular knowledge that they discovered through discussions with key people in Couros’s professional community. In accessing Couros’s professional network, students had the opportunity to enter the community themselves and impact the shape of its curriculum as well as their own learning. The role of the instructor in all of this is to provide an introduction to an existing professional community in which students may participate—to offer not just a window, but an entry point into an existing learning community.

Conclusion

In a sense, the rhizomatic viewpoint returns the concept of knowledge to its earliest roots. Suggesting that a distributed negotiation of knowledge can allow a community of people to legitimize the work they are doing among themselves and for each member of the group, the rhizomatic model dispenses with the need for external validation of knowledge, either by an expert or by a constructed curriculum. Knowledge can again be judged by the old standards of "I can" and "I recognize." If a given bit of information is recognized as useful to the community or proves itself able to do something, it can be counted as knowledge. The community, then, has the power to create knowledge within a given context and leave that knowledge as a new node connected to the rest of the network.

Indeed, the members themselves will connect the node to the larger network. Most people are members of several communities—acting as core members in some, carrying more weight and engaging more extensively in the discussion, while offering more casual contributions in others, reaping knowledge from more involved members (Cormier 2007). This is the new reality. Knowledge seekers in cutting-edge fields are increasingly finding that ongoing appraisal of new developments is most effectively achieved through the participatory and negotiated experience of rhizomatic community engagement. Through involvement in multiple communities where new information is being assimilated and tested, educators can begin to apprehend the moving target that is knowledge in the modern learning environment.

References

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Ibsen, H. 1882/2000. An enemy of the people. Tr. R. Farquharson Sharp. http://www.gutenberg.org/dirs/etext00/aeotp10.txt (accessed May 27, 2008).

Jaschik, S. 2007. A Stand Against Wikipedia. Inside Higher Ed, January 26. http://insidehighered.com/news/2007/01/26/wiki (accessed May 27, 2008). Archived at http://www.webcitation.org/5XecVR535.

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Copyright and Citation Information for this Article

This article may be reproduced and distributed for educational purposes if the following attribution is included in the document:

Note: This article was originally published in Innovate (http://www.innovateonline.info/) as: Cormier, D. 2008. Rhizomatic education : Community as curriculum. Innovate 4 (5). http://www.innovateonline.info/index.php?view=article&id=550 (accessed June 2, 2008). The article is reprinted here with permission of the publisher, The Fischler School of Education and Human Services at Nova Southeastern University.

Living Archives - Reflections on an Educational project

May 25, 2008 – 4:29 pm

Project launch - Monday May 26th - 10am Studio Theatre, Confederation Centre of the Arts, Charlottetown, PE, Canada.

Preamble
Living archives started as a conversation with Elizabeth Deblois about what we could do that might be interesting for the 2008 anniversary of the publication of Anne of Green Gables. She wanted to do something with technology and kids, and I’d been looking for a good project to bring some of the interesting things I’d seen on the intertubes here to the Island.

Outline of the Project
Living archives (video introduction… see all eight pro-videos for full scope of project) is a history project for middle school students headed up by the University of Prince Edward Island. The students searched through local archives and museums for information that would allow them to contextualize 19th century PEI. Following the idea that the creation of materials forces a more profound examination of materials and focuses that research the students were to create a ‘textbook’ in a variety of formats including text, images, video and Opensim. We had three classes of students, eight months and were funded by the Canadian Culture Online Partnership Fund (PCH) and had a fairly large group of project partners all listed at the bottom of each of the living archives web pages. Sometime in the next few months I’ll post a more detailed project management review…
We invited some Seniors, heritage professionals and in french, musicians (Margi Carmichael but the microphone was turned off :( ) and storytellers from the community to come into the classrooms in order to try to bring some context to the research they were doing. They also spent some excellent time in the field at the Archives and the museums as well as coming to the University.

Initial Reflection
We had a number of reality checks on this project, a number of unforseen challenges that forced us to change directions or pull back to our ‘bare minimum requirements.’ The experiences of the community at large talking about their projects and my own edtech project management experience led me to only claim to be able to deliver the bare minimum of what i thought possible… in some cases we blew that away - hundreds of blog posts and images - and in some other cases we didn’t get as far as we would have hoped (peer training videos, opensim). So planning for small, make-able successes and allowing for the increase in scope to happen based on events rather than trying to force it worked out well for us.
The students and the teachers involved have all reported a very high level of satisfaction… even though we forced them a little hard through the development phases of the project. A little more work done on standardizing the language used in the web interface would have saved us many, many hours of pain and misery. There is a sense, I guess, where the scope of this project overshadows the simplicity of its basic structure. Any project like this one (where the development of curriculum and configuration of software and people workflow are done during V.1) should plan for V.2 of the project and actually show how simple it would be to integrate into the mainstream school system. I will write a report that suggests a number of ways that this could happen, but it’s not at all the same as having done it. The NO 1 response we’ve been getting from people is “WOW great project, hardly sustainable though is it.” It could be sustainable, but more on this later.

The Students
This is where the real success was in this project. The students took a very passionate approach to the work that they were doing and got very involved in researching the history. They also became committed to the idea that their work was going to be published and that it mattered how good the writing and the research was. There were several stories in this project where school folks or parents commented on their amazement on how involved the kids were and how excited they were to ’study’. I really enjoyed the work that I got to do with the kids and was constantly amazed at how quick they were to adapt and how well they dealt with adversity. I was also (though i shouldn’t have been) quite taken aback at how much peripheral knowledge they acquired during the course of their work.

The Technology

Drupal

Our main platform was based on a build out of Drupaled done by the fine folks at funny monkey. Due to circumstances beyond all of our control, we ended up getting started 4 months late, so things were built very quickly. The key requirement from the platform was workflow. There needed to be a way for the work to start out in a private garden ‘work area’ and be promoted to public. I saw that sense of ‘graduating’ the work as critical to the success of the project. Too often in a straight out blogging project you end up with ‘first draft’ work published to the website and it never gets reviewed as the work feels ‘done’ as soon as it’s published. In our situation publication was something that the students needed to earn. I would definitely do this again. Our ring leader here was a WAC professor and Montgomery scholar from NYU who worked tirelessly with the teachers and students. I’m not sure how she feels about having her name posted, I’ll ask her and update the post if necessary.

The biggest problem we had was in not having a fully refined requirements list at the outset… this was not really anyone’s fault but it really hurt our first couple of months and added a great deal of frustration on the ground. It took us a very long time to figure out that we were missing an efficient and simple teacher interface… we’d done a pretty good job with the students… just not for the teachers. Fortunately, our project manager (saviour) and our teachers persevered. If i had this to do again and I would hire a student teacher to go to the classroom once a week to reinforce the training and report back difficulties with the interface.

This idea of reportage, too, was problematic. When I think of the problems we had - wyziwyg, language standardization, insufficient training in terms of available workflows - a good (read: simple) reporting system would have gone a long way to improving the day to day feelings of all people involved in the project. There was too much distance between development and user and that extra body, that student teacher may have been the missing link that could have pulled that together.

All that being said, we managed to create a french and english version of drupal. We got literally hundreds of posts from the students, the excellent people at PARO digitized many hundred of images (not to mention the job they did facilitating the research with the kids and giving them the research tools that they needed), we created 10 3D artifacts that are available on the website, close to 100 videos, and build on the work that is currently being done in the UPEI library integrating drupal and fedora. We’ve zipped this version up (cleaned of project specific content) and will be posting it soon.

LIVING archives MUVE in Education (Opensim) see detailed reflection here
“Why didn’t you just use second life?” oh wow… am i ever happy we didn’t. First of all, it’s been very exciting to be around at the beginning of an excellent open source community. The opensim people have been hugely helpful, and we managed to get 3 very cool houses built and get the student work inside those houses.
With Second Life you are caught either on the Teen grid (no parents or adults) or on the adult grid (no teens) and, if you have a case like ours, (half of our students were 12) you get nothing. Zilch. So, in moving to opensim we managed to keep all of our data internal, created default student accounts for the kids to use, and now have no worries about possible after effects.
As the opensim with alpha software posts lays out… we had alot of challenges. But, as further work being done (say with openhabitat) is showing, it can be really helpful to have your own, personally controlled virtual world at your finger tips.

Other tech

We bought video cameras (and microphones with short cords doh!) three rear projection smart boards a couple of computers per classroom and upgraded some of our hosting hardware on the UPEI side. Had this project started six months later, I would have bought 20 eeepcs for each school and we would have been cooking with gas. Some of the computers we used were… not new… and crashed if you tried to keep two separate windows open at the same time.

Idea developments

Had some excellent help with this. Funny monkey had a great deal of influence on the webdesign… i take it for granted now because i’m so familiar with it, but the public/private website with a built in eportfolio and video/blog/audio publishing tool is second to none. Elana Langer is responsible for the increase in scope of the project as well as large chunks of the video. The folks at PARO are responsible for giving us the sense of what is possible from a research/archives perspective. Mark Leggott at the library told me about the grant opportunity with PCH and was a great deal of help in writing my first grant. Sandy McAuley was super helpful with the pulling the educational research together and getting the training and Lesson plans planned, and posted. Stephen Downes is responsible for whatever elegance this project has as he explained to me that some pieces of the project were together and that, really, they should all be connected and should look back at each other.

Project management

Bonnie Stewart is responsible for pulling together pretty much every piece of this project. Without her energy, patience and perseverance none of this would have gotten done.

ohzz… There are bunches of people and cool stuff I’m forgetting, but oscar is sick and I need to have my presentation done by launch time. SORRY PEOPLE AND COOL STUFF I FORGOT. ttys.

Surfacing –> where exactly have i been for two months…

May 12, 2008 – 1:04 am

Well… it’s been quite a ride. For those of you who are interested in the good/complex of the my life on the personal side, do check out http://cribcronicles.com.

Professionally, things have been moving on apace. I have great hopes that I’ll be able to deal with each of these issues over the next several weeks but for now I’m just going to try and break the silence.

Living Archives
The project has gone really well overall. We’ve had far more successes than we’ve had challenges we couldn’t overcome. The best comment i heard was from one of the principals who said “there are kids in that class that have never really been engaged who are excited about learning”. We should have our version of the website to hand out to folks in the next week or so for you guys to download and try out in your own schools if you are interested. No promises, but it is pretty good.

Openhabitat

I’m working with some fine folks (though not as closely as I’d like, time being what it is) on MUVE’s in education. If you drop by http://openhabitat.org you’ll get a sense of the great work that’s being done there. For my part, I’m working on the interactive website that were using as well as doing some work with opensim… an automated server install and some precanned training material. Fun stuff

Ukanskills
I’m working with another group of folks over there (UK) on this project. I’ve been working on two systems (that’s i’m hoping to fold into each other) to store and deliver different versions of curriculum and learning objects in a cool web2 kind of platform. More on this soon.

Innovate Online
I’ve been working on an article on rhizomatics for the last eight months. The very good people at Innovate have been patient enough with me (for whatever reason) and, all things being equal, the article should be appearing in next months special edition on the future of education

Edactive Technologies
I’ve managed to get the company through which i do the majority of my consulting work incorporated and am almost to the point where my professional online life is organized. It’s been a bit of a silly journey, but as the contracts have started to get more significant, I’ve had to take the company itself more seriously. I’m not sure if i’m going to be ready to ‘go it alone’ anytime soon, but i am at least in a solid position to take on contracts. I’m part of an excellent network of very good people.

Educationbridges
The non-profit is, i hope, finally on the horizon. We’ve been looking to get company set up and running to take care of Edtechtalk and potentially allow us to broker some educational projects… Looks like we might finally have the pieces we need.

UPEI
My day job (web technology specialist) at the university has been lots of fun. We’ve been trying to move the university to more dynamic, interactive drupal based platform. We’re about 90% done the initial grunt work and are looking forward to starting to use some of the more interesting and interactive sides of the platform in the next little while

Presentations
Pretty thin this year. With Bon on bedrest, i’m not really in a position to head out until late ‘08 at the earliest. I am speaking three times at a conference in june at the university which i plan to ustream… but just bits and pieces this year i think. Probably not a bad thing.

oh. and i’ve started a new blog. http://plywoodviolin.com

Rhizomatic Knowledge Communities –> Edtechtalk, Webcast Academy

February 29, 2008 – 12:51 am

bishop's weedThe idea of a rhizomatic knowledge community draws on a strong current tradition of random ideas and solid scholarship. There is a sense in which we all understand the way that these types of things come together… certainly every time i hear George Siemens talk about network theory and connectivism, I see people nodding their heads… “yes I’m a node in my community,” “yes I decide that things are good because other people that I trust say that they’re good”. These things are, in a sense, the common sense that I heard someone at my workplace today claim was not so common.

Part of my attraction to the concept of the rhizome has to do with the hours I’ve spent in the side garden fighting with Bishop’s weed(not my post… but my feelings exactly). It’s a nasty little garden weed that grows frighteningly fast wherever it’s dropped, it seems to grow and expand to fill whatever space is available, and is frighteningly difficult to control. It’s actually quite a cool ‘plant’ if it makes sense to talk about it in the singular… goutweed roots from BBCit’s a connection of intertwined roots underground, with big leafy stalks that pop up wherever it might be convenient to grab the sunlight. There’s no precise centre, no ‘central’ plant that you can kill to get rid of it all… just a network of leaves and roots that suck up nutrients where available and deliver them to the rest through whichever root/stalk is nearby. It’s an incredible survivor and very much has a mind of it’s own. Those weeds that you see there are what you’d pull out of about a cubic foot of soil… maybe less.

That, in my mind, is what were looking at with knowledge right now. We have this incredibly dense, complicated underlayer of connections too complicated to really sort out or root out. These communities are created by the introduction of the tiniest bit of root into the right kind of habitat and then are only bounded and understood by the limits of that habitat. They adapt and adjust to the habitat that they are in, popping up in the most convenient places and connecting wherever possible. Together, they make ‘a plant’ but no piece of them is essential or permanent. The loss of any given root, stalk, leaf or flower is not relevant to the whole. Love the rhizome. Lets look at a couple of examples.

Edtechtalk
Edtechtalk is alot of things… in a sense it is a website created by jeff lebow and I a little less than three years ago. It’s also a community of eleven interactive webcasts that run every week out in the ether of the internet. It’s also a running conversation in a community skype chat, it’s also a collection of over 500 podcasts on every subject related to educational technology I can imagine. Each of those shows has a slightly different take on the industry and yet everyone of those shows is bounded by a concept we call ‘worldbridgyness’… There is an openness a willingness to have everyone engaged in an open discussion on any given topic that infects each and everyone of those shows. There is a sense in which in working together and helping each other we make connections between each others ideas and the ideas on the site contain a certain similarity of flavour that would allow someone to recognize them as kin.

A person could, if they wished and were willing to follow through the various connections of tags and headlines, find out a great deal about what’s going on in educational technology. I feel pretty comfortable saying that a large part of what’s going on in the industry is available from at least one of those shows, and, in the majority of cases has been has been covered by a variety of shows. The trick is that what is considered cool or new or interesting might change by the week/month/year as people try it out, as new ideas come on board as new technologies are released out into the wild. At any given time, there is a sense that what the range of ’should’ choices are are covered somewhere in that network of ideas that is edtechtalk… it’s amorphous and tangled and no one central idea is holding all the pieces together… but as a whole the rhizome does a pretty good job of offering me the knowledge that I need.

Webcast Academy
Webcasting, like Educational Technology, is another field that is changing at a wild pace. The truth is, the field is not a particular large one and before products like Ustream popped their head into our event horizon, we were one of the few pods of live internet streaming out there outside of the HUGE companies. The kind of webcasting that is ‘taught’ at the academy is a ‘homegrown’ webcasting. We are not so much interested in creating picture perfect NPR quality audio, but listenable interesting audio that is controlled by the people who put the show on.

The fun part about this community is that, different from edtechtalk, it was created to fit a particular purpose. Through the starting of EdTechTalk we realized that other people were going to want to webcast and we needed some place for them to go to learn. The academy is now on it’s ninth or tenth session, much of it currently guided by people who were taught in the earlier sessions. When we started, we were using some products that aren’t even on the market anymore… the best practices continue to evolve as the community expands and the ‘knowledge’ really does live in the communication between the membership on that site.

As opposed to what?

There is one critical difference now that makes this possible. The long tail. We can throw hundreds of fanatical people at any given topic given the access provided by the web. Hundreds of people from around the world can work on a given topic and, by force of work done, research combined, instincts matched and connections made, be equivalent or better than those who may have tried to acquire knowledge in a more traditional way… clearly some fields are better served by this… fields that are changing quickly, that depend on uptodate current information from which to draw the conclusions that morph into rhizomatic knowledge.

Opensim in education (with alpha software)- lessons learned

February 20, 2008 – 4:57 pm

just some quick notes… so i don’t forget them. More will get posted at openhabitat.

Well… for those of you following, the second run at it went MUCH better than the first one. We rejigged our plan, forwarded our initial goals to the front end, used a little more scaffolding, and the whole process skimmed along quite nicely.

So, when your working with alpha software, it helps if you’ve got two things going on in the computer lab. What we did this time is that we took four students and used them to develop our workflow live and in cooperation with the students. What we did this time is that we had the students roughly cut into two, and one group worked on editing their blog posts and the other was working in opensim using the workflow developed by the students. Groups of three, two coaches and one ‘driver’ who was actually trying to get the initial ‘quest’ accomplished. So important, i think, to have a nicely strucutured activity to complement more freeform fun in the MUVE… and to forward the structure. Play seems to be automatic and, so far in my experience, isn’t encumbered by more early structure as it seems to in a standard website.

The degree to which every student i saw on Monday had a full set of computer literacies was astonishing. Every one of them seemed to be able to move forward and backwards, navigate up stairs etc… I may have missed one or two students, but the ones i saw were quite proficient. They also seemed to be able to recognize flaws in the system quite easily, which was also useful. Several students expressed a desire to be part of the debugging process.

As always, don’t panic. We had several issues that cropped up, much much fewer than last time, but the fact that the team was willing to work together kept things pretty steady. Our decision to make the MUVE part of a larger project was gold for this part of the exercise.

1. because of the potential for vast literacy differences from class to class, establish workflow and goals at the beginning of the project with the students who will be using the software.
2. have two things going on so that you have a fallback lesson already running if the cutting edge tech starts to fall apart. You don’t really want to be sitting there with a bunch of worksheets (boring) to fill the time. A class planned with two concurrent activities one technologically dependable, one more risky, makes the transition to the ‘other activity’ seemless and much less painful.
3. forward the structure to the front end of the lesson. Unlike other social networking sites, students don’t seem to feel ‘restricted’ in their play by having a heavily structured exercise as their introduction.
4. ask for volunteers for gathering debugging information. Some students seem very keen, and valuable information can be lost in the drama of the moment.
5. Make your MUVE part of a larger project. whether your muve is proprietary or on an unstable platform, it’s nice to have the canonical information in another venue… and it diversifies the project. Many people will never see the muve… and if they can visit the website, with video of the MUVE, it helps spread out the reach a bit

Our first run at getting the students in Opensim

February 17, 2008 – 6:27 pm

Well… well well well.

What we wanted to do was get a bunch of students to come into our computer lab, sit at a computer in pairs, wander around opensim, take their photo from their blog post and post it into a picture frame. That was the bottom line. Simple quest based goal - find the house, find the picture frame with your number on it, put your picture in the frame. If this is easily accomplished, then we can go back and get the blog posts into the ‘notecards’ (which aren’t really notecards yet) so that when people walk around the house, they can see a picture, click on it, and see the blog post that the student wrote.

<--Background - if you've no idea what i'm talking about, read this-->
The Living archives is a project that takes 3 junior high school classes and helps them research 19th century history. Their journey started with some themes found in the Anne of Green Gables novel and chosen by an assessment of artifacts from the period available for digitization at local heritage sites… The students then went to the locations, chose images, documents and objects to be digitized. They then did enough research to contextualize that content in a blog post to be associated with the picture. They are also going to take those images and text and bring them into Opensim, an ALPHA open source MUVE (secondlife but on your server with more control) where they will put their images into context by putting them into picture frames in a period house.
<--End of Background-->

We preinstalled the clients, got them connected to the right server, and logged in 13 users. The students arrived. I gave my 5-10 minute song and dance intro… and then the students grabbed hold and started flying around. 5 minutes of pure success… and then, our first server crash. You could see all 13 computer monitors and see their avatars diving towards the ground… with the first one i just assumed they were playing around, with the second a small part of my brain was hoping on a coincidence, with the third, that little voice silenced, I looked to my buddy (designer and opensim dude) nodded and started a new song and dance. I explained to the students that the work that they’d done was very valuable, showed them that their blogs were now ‘authorities’ on google on the obscure arcane subjects of ‘herb juice’ and ‘ice boats’ while chris desperately worked to get the server up.

We never really got everyone up again. One of the other inconveniences we discovered with the current release of opensim is that it doesn’t particularly like concurrent logons. So you’d really like to give several seconds between people logging in. This, as you might imagine, makes getting 13 students to log back in at the same time a little difficult. We tried, and got a few more in, and then lost them, and then got them back in again. Eventually we ended up cycling them to one computer connected to the overhead projector one at a time and got them to get their pictures in.

Not exactly what we had in mind, but many lessons learned.

1. We (and by extension the development community) has realized that it’s probably time to swing the development back from making the software ‘more awesome’ and swing back to making it ‘more stable’. It’s an inevitable balance, and one that we sped past in our own development… we probably didn’t actually need the ’smoke script’ for instance. Cool to see the chimney working, but extra work for the system.

2. Include another concurrent project that you can divert more time into in the case of a technical failure. Now, we all know this, but i had about a half hour of material, not the 2 hours that was required for yesterday.

3. Start slow and build on simple successes. Tomorrow, when we try this again, we are going to start out with a simple tutorial and are going to run 4 student groups through at a time. Images first, blog posts second. If that works out, we’ll start adding more people. But just moving around inworld ‘is a success’ and accomplishing that needs to be focused on and regarded by both instructor and students as success.

4. Don’t panic. We easily could have had more students go back in… but when, after a second restart, we didn’t see images loading, we thought we’d lost the server. Turns out, it was just the jp2 converter taking its time. Had we given it more time, it would have worked fine. no need to panic. breaking new ground is never going to be painless

5. Never forget that forging new roads is going to be difficult and that selling that is key to success. The students need to buy into the fact that they are breaking ground.

6. It may be worthwhile, as Ian Truelove says, to start the students in a standalone server. We’re not doing that monday, but might in the future.

wish us luck tomorrow.

Living Archives and Opensim - Virtual PEI curriculum beta.

February 12, 2008 – 12:19 am

Well folks, tomorrow morning is a big day. I started writing the grant on this in the summer of 2006, have had piles and piles of help along the way and have now come down to it. We’ve got a website, we’ve got some great content researched and written by the kids. I’ll save the thanks to all individuals for when I’ve got a half day to order them all up and thanks them all properly. For now, I have work to do –> Crystallize the lesson plan for tomorrow morning. The kids are coming to the university… and we’re going to get them to do some simple tasks…

Background
It’s a big project… you can see it at http://livingarchives.ca. The ‘kensington’ link reflects the work that is the most complete right now… A class of grade seven students from KISH who just happen to be coming to the university tomorrow. They’ve gone to the provincial archives and records office, to various museums, taken video, pictures and done research to create an online textbook. An online textbook they are now going to round off with a trip into opensim where our crazy good team of developers has (with some fantastic help from the excellent opensim community) built three replicas of period houses in an opensource virtual 3D environment. In each house you’ll find about 25 picture frames. Each frame is to hold one of the pictures used by the students, with an attached notecard that will be the first paragraph of their blog post (see website above) and a link that will send people back to the website. From which, of course, a person could go in the other direction… from the blog to the opensim world.note:Stephen Downes was a great help in working out the elegance of this part.

For tomorrow - background prep
1. Get really cool people to build cool stuff. take video of cool stuff to show to students to give them a sense of what they will see when they get there.

2. Visit students. Encourage them in the belief that they are pioneers… that there are things that ‘are more likely to be easy’ and other things that ‘might make your computer blow up’. Encourage them to try the first ones first, then blow up their computer later.

3. Made the students choose which picture frame they wanted to have their picture/blog associated with. If two students wanted to use the same frame, quick debate ensued, best argument wins. I then attached the numbers associated with each picture frame to the title of the blog post of each student in a comment during the class.

4. I came home and made ‘node relationships’ (linked them together) between the videos and the blog posts.

5. installed the software in the computer labs and tested it. I will not bore with the disaster which was the first step on this road. Installed SL client on each of the computers that were necessary. The final tally… 20 computers for the first classroom (about 50 min) and 10 computers for the second classroom (about 1 1/2 hours). We have twenty-five students… but at least we’ve got computers that will connect to the Grid. That’s key, and they’re tested and ready.

6. The low end goal was to get the kids to go in and tour around and post their picture from their blog posts http://livingarchives.ca/etext_kensington . Step two, if possible, was to get the text from the text from the blog post in some kind of notecard and link back to the actual blog

more on this in the next “what happened” post.